Posts Tagged ‘OnLive’

Nvidia Reality Server doing the dirty work for OnLive?

Tuesday, November 10th, 2009

Nvidia Reality Server

Here is a little story that caught my eye the other week about Nvidia launching their new Reality Server. Which is, in short, a platform allowing high-quality realtime 3D graphics to be processed and interacted with remotely over the web.

Now a story about a server farm may usually drive normal person to remove their eyeballs from their sockets with boredom, however here at The Processor we could see the potential use for this bucket-load of supercomputers… the IP games provider, OnLive. With promises of users being able to manipulate, in real-time, complex 3D shading and rendering of detailed environments instantly, we think their recommended use for interior design is really not that great i.e. shit. We think the subtle rendering of zombies heads exploding and spraying blood all over the screen would be a much better use for this amazing technology.

Further proof that OnLive may not only be a dream, but more of a reality… server.

OnLive beta is live!

Thursday, September 3rd, 2009
OnLive box and controller - beta testing launched today

OnLive box and controller - beta testing launched today

Big news in the on-demand game-streaming service department today as the revolutionary yet controversial OnLive has opened up it’s beta phase to testers in the US.

In it’s first big test since it’s launch at the Games Developer Conference in March earlier this year. The service will allow users to stream top-tier games over the net to a small box connected to their TV with all the processing done server side. It has faced a lot of skepticism from folks in the industry as some say it is technically unrealistic with server lag, a required internet connection being it’s major drawbacks. However some think should the algorithm (developed by the brains behind QuickTime) that powers it work, and the service not suffer any scalability issues on launch then it could alter the landscape of the entire games industry.

This is just a quick post just now, will cover this topic in more detail shortly.