Gaming

Call of Duty Widows Strike Back

Tuesday, January 19th, 2010

Ever though about binning your other half because they like gaming more than you? I haven’t, as I’m a misanthropic nerd, and come to think of it, if you’re reading this, you probably are too, so let this serve as fair warning. One in five women has ended a relationship due to their partner’s Xbox/Playstation/Wii/PC/Internet habit, according to a probably not very scientific study by well known bastion of academic research myvouchercodes.co.uk.

80% of women in relationships said their partner spent more time playing videogames and on the Internet than they would like, while 70% said they’d had arguments about it.

Almost half of the 1,823 respondents said the biggest issue was lack of attention from their technology addled significant other, while a quarter complained of a lack of help with household duties.

Even worse, of the 8% of respondents who had divorced, 62% said that the lack of engagement resulting from their partner’s computer and console usage played a part in the collapse of their marriage.

The top five home wreckers, as named and shamed by spurned lovers were…

-Call of Duty
-Fifa 2010
-Grand Theft Auto IV
-Assassins Creed
-Resident Evil

The trend isn’t entirely gender specific however, 72% of men, said they thought their partner spent too much time on the Internet, while 14% claimed their partner spent too much time gaming, which implies a certain degree of hypocrisy from one or other, or most likely both parties. Nevertheless, men appear to be more tolerant – just 6% of men who had ended a relationship cited technology addiction as one of their reasons for doing so.

Nvidia Reality Server doing the dirty work for OnLive?

Tuesday, November 10th, 2009

Nvidia Reality Server

Here is a little story that caught my eye the other week about Nvidia launching their new Reality Server. Which is, in short, a platform allowing high-quality realtime 3D graphics to be processed and interacted with remotely over the web.

Now a story about a server farm may usually drive normal person to remove their eyeballs from their sockets with boredom, however here at The Processor we could see the potential use for this bucket-load of supercomputers… the IP games provider, OnLive. With promises of users being able to manipulate, in real-time, complex 3D shading and rendering of detailed environments instantly, we think their recommended use for interior design is really not that great i.e. shit. We think the subtle rendering of zombies heads exploding and spraying blood all over the screen would be a much better use for this amazing technology.

Further proof that OnLive may not only be a dream, but more of a reality… server.

Nintendo wages war on terror

Monday, October 12th, 2009

I never thought I’d say this, but Nintendo has joined the global fight against terrorism. Or at least it will have if a new project funded by US Homeland Security ever sees the light of day.

The acronym-friendly Future Attribute Screening Technology scheme aims to bolster airport security by identifying would-be terrorists via heart rate, breathing, eye movement, body temperature and… fidgeting, which is where Nintendo comes in.

Researchers have constructed an improvised “fidget monitor” from a Wii balance board, altered to monitor shifting weight. CNN reports that studies are now under way to determine whether a certain level of fidget suggests a jumpy terrorist with an IED stuffed into an available orifice. Hmmmm, or it could suggest fear of flying, really needing a piss, too many pre-flight coffees or a seething, impotent rage at being de-jacketed, de-shoed, forced to discard that refreshing bottle of Evian and held up by yet another nonsensical, fear-mongering security precaution. Just saying likes.

Sega, Capcom and Hideo Kojima on Project Natal

Thursday, September 24th, 2009

Sega’s Toshihiro Nagoshi, Capcom’s Keiji Inafune and Konami’s Hideo Kojima. discussed the possibilities of Microsoft’s Project Natal during a panel discussion at the Tokyo Game Show. A couple of choice quotes below…

Inafune: “This technology surpasses anything we have at the same time as treasuring the current tradition. I see the potential of Natal, and it’s not just a traditional fad.”

“We have to be role models with Natal and act responsibly. We can lead people and show them the potential of Natal. We [game developers] are serious people, and we can lead the rest of the world to this new technology.”

Kojima: “Using Natal, I’d like to come up with a completely new game that no one has seen before. I know I have lots of fans that are loyal to me, and I don’t want to leave them behind. So maybe I can come up with a car that can fly, so my fans can follow me. Metaphorically speaking, of course.”

The technology certainly is impressive and we’ll likely see it applied in some pretty cool ways. Uses may even extend beyond traditional gaming (minority report style menu interface anyone?) but quite frankly i can’t be arsed throwing kicks and swinging an imaginary sword for a game of Soul Caliber, plus as responsive as it is, it’s hard to imagine that Natal will offer quite the same level of precision as a traditional pad, or keyboard and mouse setup.

As an aside, I can’t help but wish a painful death on the family in Microsoft’s advert (above), but maybe that’s just me.

More at Gamespot, Gamasutra and CVG.

Drug busts are Wii-ly fun

Wednesday, September 23rd, 2009

What I like most about the Nintendo Wii is the way it manages to span so many different demographics in providing good clean fun. Witness exhibit A above for proof.

Donut loving police officers from an anti-drug task force raiding the home of a friendly neighbourhood dealer in Florida decided they couldn’t resist a few frames of Wii bowling in between ransacking the house for baggies of meth. Unfortunately for them however, they were unaware of a surveillance camera which had been set up before the raid.

Bit of a gutter ball there (sorry, but at least I didn’t say “game over”).

Via AP

More video here

Kotick “takes fun out of making games”

Tuesday, September 15th, 2009

Activision Blizzard CEO Robert Kotick’s presentation at the Deutsche Bank Securities Technology Conference in San Francisco yesterday has been widely reported, with most sites leading with his comments on playing Guitar Hero without a console.

However, there were some other interesting, bits in there too, especially seeing as i subscribe to Bill Wyman’s stance on the whole music game phenomenom (I should stress I don’t share his views on the acceptibility of dating 13 year olds though).

When not extolling the benefits of console-less plastic instrument bashing, Konick boasted of the business acumin which helped Activision net a sevenfold increase in profits last quarter. In particular, the heartwarming measure of designing the employee incentive program so that it “rewards profit and nothing else”.

“We have a real culture of thrift,” Konick continued. “The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.”

A commendable aim if ever there was one…

Less controversially, Kotick also spoke about new realtime rendering and mouth movement technology Activision has been working on, commenting that “Call of Duty: World at War didn’t have proper facial expressions for players to get emotionally attracted”. It’s a fair point, the facial animation in Call of Duty isn’t up to scratch. Nevertheless, away from Activision, some games look to be doing it rather better, Heavy Rain for example.

The new animation system won’t be ready for some time, but it should arrive before the next generation of consoles, Kotick said. This doesn’t represent a particularly strict timeline however, as he added that publishers aren’t currently taking full advantage of the the current generation of hardware and he would normally expect about two years notice from the hardware manufacturers before introducing a new console. something which, to date, he hasn’t recieved.

More at Gamespot.

PS3 slim sales pass 500,000

Monday, September 14th, 2009

Sales of the newly slimmed down PS3 have comfortably exceeded half a million worldwide, according to numerous reports.

Purchases in the US increased three fold the week of its launch, according to Sony. While research group Chart-Track said the new console sold 40,000 units in its first week on the UK market, boosting sales 999%.

In Japan, the PS3 sold 151,783 units during its first three days on sale – up from around 1,000 per week- possibly thanks to the bizarre advertising campaign (above).

Of course, percentage increases will be skewed somewhat by the fact that sales were likely very low the week prior to the Slim’s release as prospective buyers waited for the new model. Nevertheless, the numbers are impressive, and Sony seem to have pulled off a strong candidate for the most succesful console relaunch ever.

The real question is whether Sony will be able to keep up momentum and move out of last place in the home console market.

If it doesn’t, it won’t be from lack of trying. A new console at a lower price point coupled with a re-branded logo and a new advertising campaign could well be enough to erode the faintly elitist, unattainable feel of the original console and tempt mass-market consumers to splash out on what is arguably the best value package on the market.

In vaguely related news, the PS3 now accounts for more BBC iPlayer views than Apple computers. Viewers using Sony’s black box made up 10% of all traffic compared to 8.5% of Jobs devotees.

OnLive beta is live!

Thursday, September 3rd, 2009
OnLive box and controller - beta testing launched today

OnLive box and controller - beta testing launched today

Big news in the on-demand game-streaming service department today as the revolutionary yet controversial OnLive has opened up it’s beta phase to testers in the US.

In it’s first big test since it’s launch at the Games Developer Conference in March earlier this year. The service will allow users to stream top-tier games over the net to a small box connected to their TV with all the processing done server side. It has faced a lot of skepticism from folks in the industry as some say it is technically unrealistic with server lag, a required internet connection being it’s major drawbacks. However some think should the algorithm (developed by the brains behind QuickTime) that powers it work, and the service not suffer any scalability issues on launch then it could alter the landscape of the entire games industry.

This is just a quick post just now, will cover this topic in more detail shortly.

GTA sex scene costs developer $20 million

Wednesday, September 2nd, 2009
Grand Theft Auto Screenshot

Grand Theft Auto Screenshot

Probably the most expensive of all sexual encounters, Take Two Interactive Software today stated that is has finally settled it class action lawsuit against it that had arisen from a hidden sex scene, found by a hacker in Grand Theft Auto: San Andreas.

The suit, filed by investors, was brought about due to the collapse of Take Two’s stock value after news about the sex scene and the ‘hot coffee’ mod required to unlock it, hit the net like wildfire in 2007 and some douchebag parents in the States got pissed.

Yeah, because a rubbish CGI sex scene is the most offensive thing about a game that to win requires you to hijack cars and commit mass murder.

Oooh sorry, I’ve just cum

Wednesday, September 2nd, 2009

I’d be utterly remiss if I didn’t give in to my (not very well hidden) inner geek and post this. Yet more spaff-worthy content from one of the most hotly anticipated games of the year. Throwing knives and host migration, woooo.